

Inclusion in the Windows operating systems and the Xbox Ecosystem has allowed it to gain a monopoly in PC gaming. It works as a programming library that is used as an abstraction layer by other software.

This is a series of subroutines, methods, and functions for developers of games and other content. When you download DirectX, you get a collection of APIs that have been developed to facilitate multimedia tasks related to computer and video game programming on Microsoft Windows.Īn API is an application programming interface.

This is in addition to other uses, such as the Xbox One. This is because Windows remains the most popular operating system on computer desktops. With its pros and cons, downloading DirectX has since become the most common option. The advantages of its interface were a more efficient use of hardware, a standard multi-platform royalty-free API and no restriction to a single operating system, as was the case with DirectX and Windows. However, there were competitors such as OpenGL, which earned a good reputation. Although it got off to a slow start, the popularity of downloading DirectX began increasing. Thus, in June 1996 the first version of DirectX was born, available for Windows 95 and NT 4.0. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.But always quick to detect the needs of the user, Microsoft found a way to offer game developers a tool for direct access to hardware resources in Windows. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required.

ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
